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Fallout 76 legendary perk cards
Fallout 76 legendary perk cards





fallout 76 legendary perk cards

And if we don't want the card in our loadout anymore, we just remove it, and the level points are refunded back to the pool.

#FALLOUT 76 LEGENDARY PERK CARDS UPGRADE#

Why not just have our levels to serve as a Legendary Level Points Pool, the size of which would govern how many slots we can have, the pool from which points can be taken to upgrade perk cards we want. quite a bit of a chore as many of you may've seen even without playing at the PTS at all.

fallout 76 legendary perk cards

Spending level-ups to gain perk cards to choose carefully which ones to scrap to get perk coins to get legendary perk upgrades is. It's just a cumbersome and pointless mini-game, another layer of grind we never asked for.The point of my post is that the entire perk coin system that stands behind perk upgrades as we see it now is redundant and poses an example of bad design. There were lots of posts on the PTS forum with great suggestions about how truly legendary perks might look like and what players would really like to invest their time in acquiring​, I won't speak about the perks themselves here. As a quite an experienced player (~1700h in game, cumulative lvl 750+ account-wide) I found the concept of many of the perks introduced as unimaginative, uninteresting and moreso not really legendary at all.

fallout 76 legendary perk cards

Disclaimer: English's not my native language, so let me apologize in advance for any inconsistencies and typos, I hope you'll get the idea -)) Also, PTS forum anti-spam system wouldn't allow to post this for Todd knows what reason.įirst of all, I gotta say I wasn't a fan of current legendary perk system from the start.







Fallout 76 legendary perk cards